lu-on ​

lu-on is used to attach event listeners to elements. It supports both inline expressions and method calls from your scope.

Shorthand ​

The @ character is a shorthand for lu-on.

html
<!-- full syntax -->
<button lu-on:click="doSomething">Click Me</button>

<!-- shorthand (preferred) -->
<button @click="doSomething">Click Me</button>

Event Handlers ​

Inline Handlers ​

You can write JavaScript expressions directly in the @ directive.

html
<button @click="count++">Increment: {{ count }}</button>

Method Handlers ​

If the logic is complex, use a method on the scope. Template object literals hold data only — they cannot declare methods — so return the method from a factory and hand the factory to the app:

html
<script type="module">
  import { createApp } from "lune-js";

  function Greeter() {
    return {
      greet(name) {
        alert("Hello " + name);
      }
    };
  }

  createApp({ Greeter }).mount();
</script>

<div lu-scope="Greeter()">
  <button @click="greet('User')">Greet</button>
</div>

Accessing the Original Event ​

If you need the original DOM event object in an inline handler, you can pass the special $event variable.

html
<button @click="handleClick($event)">Click Me</button>

If using a method handler, the event is automatically passed as the first argument if no arguments are provided in the template.

html
<!-- handleClick(event) will be called -->
<button @click="handleClick">Click Me</button>

Event Modifiers ​

Lune provides modifiers to simplify common event handling tasks. Modifiers are postfixed with a dot.

  • .stop: Calls event.stopPropagation()
  • .prevent: Calls event.preventDefault()
  • .self: Only triggers the handler if the event was dispatched from the element itself (not a child)
  • .once: The handler will be triggered at most once
  • .capture: Adds the listener in capture mode
  • .passive: Adds the listener with { passive: true }
  • .exact: Only triggers if no additional system modifier keys are pressed

.once, .capture, and .passive are forwarded to addEventListener as listener options; the rest are checked when the event fires.

html
<!-- the click event's propagation will be stopped -->
<a @click.stop="doThis"></a>

<!-- the submit event will no longer reload the page -->
<form @submit.prevent="onSubmit"></form>

<!-- modifiers can be chained -->
<a @click.stop.prevent="doThat"></a>

Keyboard Modifiers ​

You can use any valid key name (in kebab-case) as a modifier for keyboard events.

html
<!-- Only call `submit` when the `key` is `Enter` -->
<input @keyup.enter="submit" />

<!-- Works with other keys too -->
<input @keyup.page-down="onPageDown" />

System Modifier Keys ​

You can restrict handlers to specific keyboard modifier keys.

  • .ctrl
  • .shift
  • .alt
  • .meta
html
<!-- Only triggers when Ctrl+Enter is pressed -->
<input @keyup.ctrl.enter="submit" />

.exact Modifier ​

The .exact modifier ensures the event only triggers when exactly the specified modifier keys are pressed (no additional system keys).

html
<!-- Only triggers when Ctrl is pressed, without Shift, Alt, or Meta -->
<button @click.ctrl.exact="onCtrlClick">Ctrl + Click</button>

Mouse Button Modifiers ​

Restrict handlers to specific mouse buttons.

  • .left
  • .right
  • .middle
html
<button @click.right="showMenu">Right click for menu</button>

On a click binding these two also swap the event being listened to: .right listens for contextmenu, and .middle listens for mouseup.

Special Lifecycle Events ​

Lune emits special events when an element is mounted or unmounted. These must be prefixed with lune: — the bare @mounted / @unmounted names log a development error telling you to add the prefix.

  • @lune:mounted: Fired when the element is mounted to the DOM.
  • @lune:unmounted: Fired when the element is removed from the DOM.
html
<input @lune:mounted="$el.focus()" />

Limitations ​

Handlers Run Through the Expression Engine ​

Inline handlers are compiled by Lune's expression engine, not by new Function(). Everyday handler code is unaffected, but window, document and fetch are not reachable from the attribute, and async/await and loops are not part of the supported subset. Put that logic in a scope method and call it:

html
<!-- will not run: `fetch` is not available to expressions -->
<button @click="fetch('/api/save', { method: 'POST' })">Save</button>

<!-- call a method instead, where it is ordinary JavaScript -->
<button @click="save">Save</button>

Object Syntax Not Supported ​

The lu-on="eventHandlers" object syntax (passing an object of event handlers) is not supported in Lune. You must use individual @event bindings:

html
<!-- NOT supported -->
<button lu-on="{ click: onClick, focus: onFocus }">...</button>

<!-- Use individual bindings instead -->
<button @click="onClick" @focus="onFocus">...</button>